. I like playing with penetration weapons for thematic. 622. I think they should add a stun ability to cloud lightning. Description Discussions 0 Comments 6 Change Notes . They are supposed to be L sized weapons but they don't appear as an option for that slot. I like playing with penetration weapons for thematic. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. Particular_Jicama_97. If you were, you would know that Void Cloud is useless. Subscribed. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. . They are supposed to be L sized weapons but they don't appear as an option for that slot. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. If they loose that, then the total DPS they deal is significantly lower. 413K subscribers in the Stellaris community. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. so no reverse engineering. Cloud Lightning Conduits: tech_space_cloud_weapon_1. . nor for any other slot for that matter. 3 hotfix patch. (Ignores shield and armor 100%, goes straight for hull points). Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. 1 patch had been applied. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. 能源消耗:-40. (But then again, so do flak cannons if you have something, like fighters. Cloud lightning is an L-size weapon with range 70 and average damage 11. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. so i had a 2. 1 comment. In general you want something that penetrates both armor and shields here. 0 unless otherwise noted. Cordyceptic drones is amazing but. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. Let it just do its thing, it'll disperse eventually. I restarted my game and everything but the weapon still fails to load in. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. 2. I like playing with penetration weapons for thematic. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. A high level in. However when I go in the ship designer they are not available as an option. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Stellaris. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However, although I've now…so i had a 2. Content is available under Attribution-ShareAlike 3. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. At the start of the game, no empire knows anything about the universe beyond their home system. shadowtheimpure. They are supposed to be L sized weapons but they don't appear as an option for that slot. It can then be stunned up to x times totaly in any specific engagement. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. Nah. This gives you time to send your own armies to take the planet back. On a nice advice, never fight FE ships from long range, they will out damage you. Go to Stellaris r/Stellaris. I like playing with penetration weapons for thematic. Activate LIGHTNING with just one click and. In Stellaris "It depends" is very much the thing. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Archimedes4. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. I researched cloud lightning conduits in my latest game. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Pure corvette would be my choice. Cloud lighting is a tech I got from the voidcloud enemies. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. BEEIKLMRU. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. . It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. Admirals. Its almost like two options are interchangeable. so i had a 2. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Now I only have disruptors. . 25) Has Discovery Traditions Tradition (×0. Void clouds live to hang out there. . Now, "performance vs fleet capacity used", that may be a different story. I researched cloud lightning conduits in my latest game. nor for any other slot for that matter. #3. 202. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 2 Running out of Time. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. 3. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. 0. 5 Stellaris Tech Id List – J to P. but the CL can go through armor and shields. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. CryptoGo to Stellaris r/Stellaris. Language: English&中文. Each one has a deposit of 6 society. Too powerful, in fact. 1 version, not the 2. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. 组件分类:武器组件. 2. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Other weapons can obviously be better depending on targets. nor for any other slot for that matter. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). NL 42dmg per day 90% accuracy 0% tracking. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 2. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. 396K subscribers in the Stellaris community. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Part of the reason I made a mod that adds more ship sections. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. the. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. And any destoyed FE ship is 1 less ship they field overal unless they Awake. 1 patch. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. 1 (played yesterday) funnily enough i had much better. 0 unless otherwise noted. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. so i had a 2. I got my fleets wiped early on using cloud lightning without taking down a single ship. so i had a 2. Regular missiles shred them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Advanced shields require Strategic Resource to make. so i had a 2. One recent change that messed me up was in 3. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. I researched cloud lightning conduits in my latest game. 3 Stellaris Tech Id List – C to E. the. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Admirals. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Business, Economics, and Finance. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They don't exist in my designer. They are supposed to be L sized weapons but they don't appear as an option for that slot. Unfavorite. cloud lightning conduits. the. Small. Component. ago. They ignore both shields and armor and deal base damage directly to the hull. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Missiles, and strikecrafts (especcialy in 2. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. so no reverse engineering. EDIT - I stand corrected as noted below. 3. so i had a 2. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. 0 unless otherwise noted. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Component. edit: Thanks for u/HoloRealism to point. Say 2 techs increasing the stuns one at a time. So you know how if you destroy the Hull you basically destroy the entire ship. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. Full Disruptor fleets can be a thing, but the issue is raw DPS. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Battleships with arc lightning XL and cloud lightning for every other weapon. I like playing with penetration weapons for thematic. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. The Cloud Lightning was a solid contributor to overall DPS of the fleet. Reply More posts you may like. In exchange, you get 50% more range (40 vs 60). Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. The other main weapon loadout is Neutron Launches with a Giga Cannon. nor for any other slot for that matter. It's the best weapon in the game. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. If it's not enough to one-shot what it's. Their accuracy and tracking absolutely annihilate corvette swarms. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Medium. Stellaris. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. . Two autocannos and a plasma makes them quite good. if the enemy is strong just check their composition and counter. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. nor for any other slot for that matter. Shields can be stacked higher than armour. Can fit into Extra-Large slots; 8. 5K subscribers Join Subscribe 2. The combination of range, ignoring stacked FE defenses, and reasonable. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. 0 unless otherwise noted. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. 1 Tribute to Lost Moments id 9430 - 9440. View community ranking In the Top 1% of largest communities on Reddit. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. nor for any other slot for that matter. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Darvin3 • 3 yr. nor for any other slot for that matter. nor for any other slot for that matter. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Usage. But, I have no idea for larger ships. They are supposed to be L sized weapons but they don't appear as an option for that slot. . the. Stellaris technology list and IDs cheat. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. . Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. the. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. ago. Corvettes are still good and usually becomes Torpedos + Disruptors. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. I'm 200 hrs in and only now learning this. the. It could also just be in a nebula which are sometimes a bit obnoxious looking. However when I go in the ship designer they are not available as an option. Void clouds are not organic. 2 The Lesser Messenger id 9430 - 9480. Cerodil Jan 13 @ 8:08pm. It makes a storm in the system slowing ships and fire rate. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. 1. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Any way to get lightning now?. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. If any issues, please let me know. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. I researched cloud lightning conduits in my latest game. You have the perfect start. Cloud lightning + arc emitters + disruptors. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. 1. the. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Stellaris Dev Diary #312 - 3. Missiles, and strikecrafts (especcialy in 2. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. One with 5 titans, and 5 with 3 titans. Click here to jump to that post. Interestingly, I've found another system that looks similar. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Go to Stellaris r/Stellaris. Access to cloud lightning is well worth going to war over border. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. The cost of war. In general you want something that penetrates both armor and shields here. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. I wonder if it's related. Stellaris is a colonization game, 0 micro manage or even anything in. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. . Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). A destroyer with lightning cloud and two s disruptors is a good, solid build. Favorite. If not 3 stuns with the first one activating. NL 42dmg per day 90% accuracy 0% tracking. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Except if you're running any tech that bypasses shield or armor. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Leviathans are easy. Apr 5, 2023. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. best decision ever, it chews through everything. the. I like playing with penetration weapons for thematic. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. HappySack. Also, the void cloud lightning is better. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Crypto© Valve Corporation. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. I can't seem for the life of me figure out what this outcome does beside just EXIST. 25 / ×2. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. So you miss out on Cloud Lightning. so i had a 2. Pure shield/disruptor corvettes are deadly against the Contingency, for example. The advantage to this is that it. They don't exist in my designer. Plasma is good, but it should also be paired with kinetic weapons. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. 0 savegame and a brand. They don't exist in my designer. the. However when I go in the ship designer they are not available as an option. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. 7. Go to Stellaris r/Stellaris. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Go to Stellaris r/Stellaris. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Stellaris. I believe the feature this post relates to was added in the 2. 1K 48K views 1 year ago Which is the. Ah neat, still a bit cumbersome, but still much better than what I was doing. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. To quickly find a tech in this list press ctrl + f and type in the techs name. If any issues, please let me know. Content is available under Attribution-ShareAlike 3. Completely non-issue if you have Cloud Lightning. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available.